![]() Similarly, stereoacuity improved by 0.07 log arcsec (≈ 17%) following dichoptic training, and by 0.06 log arcsec (≈ 15%) following monocular training. Following 20 hours of training, VA improved on average by 0.14 logMAR (≈ 38%) for the dichoptic group and by 0.06 logMAR (≈ 15%) for the monocular group. ![]() Additional exploratory analyses examined improvements after 6–10 weeks of completion of training (follow-up). Participants were assessed for visual acuity (VA), stereo acuity and reading speed at baseline, and following 10 and 20 hours of play. Twenty-one (n=21) children (mean age 9.95 ± 3.14 ) with unilateral amblyopia (n=12 anisometropic and n=9 strabismic) completed 20 hours of game play either monocularly, with the fellow eye patched (n=11), or dichoptically, with reduced contrast to the fellow eye (n=10). Here, we pilot tested a custom-made action video game to treat children with amblyopia. In contrast, fast-paced action video games can be highly engaging, and have been shown to yield broad-based improvements in vision and attention in adult amblyopia. ![]() However, compliance with patching and other treatment options is often poor. The gold-standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, resulting in an average of about a one line (0.1 logMAR) improvement in visual acuity following ≈ 120 hours of patching ( Stewart et al., 2004, 2007) in children 3 to 8 years old. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |